


(Also, there's a Ninja (IIRC) skill that damages enemies when a party member dies.) Tbh, I never heard of some of these games. My favorite, however, is a passive skill, found on the main healing class (Monk, who is also the martial artist class), that restores the character's TP (equivalent of MP in other RPGs) whenever a party member dies (and Monks get a revive skill) there's also a Ninja skill that creates a decoy party member with low HP who draws attacks, and said decoy's death will trigger that TP restore. Though mages never or rarely benefitted from such triggers.ĭtgreene: Speaking of triggered heals, Etrian Odyssey 3 has some of those. Though I imaging life-stealing enchantments would be more favored by said class and even ranged classes. Triggering heals with each strike can be a lifesaver for melee classes. Sigh, just never enough time.Įnchanting and even crafting in games could be fun when they do it right, no doubt about it. I've only played Morrowind briefly and Oblivion is still stuck on my shelf lol. But now that you mention the TES games, I do remember the ability to create your own spells, though the casting cost would go up if you went too crazy if iirc. I know I played some of the Wizardry games in the past, but for the life of me, I can't recall the details. If you want to make your own healing spells, look at the Elder Scrolls series every main series TES game except Skyrim lets you make your own spells, and later games also let you make potions Morrowind even lets you enchant items with healing effects. Then there's also a Bard instrument and a Gadget that can be used, by different classes, to heal. For example, in Wizardry 8, a Priest can be built to be able to do decent damage (despite having only Mage-level attack ratings, meaning the second attack comes rather late), or you could play a Vallkyrie or Lord. Dtgreene: Mixing healing with other abilities can be done in some games.
